Start with the game’s own rules
A Wild is a special symbol with a job defined by that particular game. It may substitute for ordinary symbols, stay in position or move through the field. That does not mean every Wild behaves the same way, or substitutes for every other special symbol. Open Rules & symbols in the game to see its own explanation.
A character can change the shape of a round
In Books of Living Ember, Vesper’s library has evolving Wild chapters as well as its Cinder Cascade feature. The Lunar Carriage gives its travelling Lantern Wild a different role: Moonrail Trail carries it across three successive reels. The character and animation make the feature readable, while the game’s rules explain what is being evaluated.
A demonstration is a good place to look
Preview shows the real presentation without spending or awarding your Play Credits. It is useful for seeing an expanding, travelling or collecting effect before you choose a game. A showcased feature is an illustration, not a promise that the same feature will occur in your next personal round.
Keep the moment, if you want to
When an effect is actually recorded during your play, its Spark Mark can appear in your private notebook. You can add a note or choose a witnessed feature as your profile mark. There is no credit reward for collecting marks and no need to complete the notebook.
Fictional Play Credits only. No purchases, transfers, redemption, cash or prizes of value.
Your play controls








